An Espoir Worldwide Initiative
Espoir was founded in 2005 by a team of industry professionals working with leading global companies specializing in Technology, Engineering, Human Resources, Finance, Marketing and Educational Psychology.
We realize the criticality of skill-gaps, and its grave consequences. We invested our years to invent lasting solutions that can turn ordinary into extra ordinary. We innovate new methodologies and technologies so that the result makes meaning to millions of lives.
An Espoir Worldwide Initiative
Member: American Society of Training & Development
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We are passionate about what we do. We are happy with our creations because our users are satisfied with what they could achieve in real life situations as a result of trusting our products and programs. Your input is the trigger for our innovations.
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Will you trust a car driving school without a car? A swimming school without a pool? Of course not. No amount of lecture can help you develop the skills to actually car. No ‘dry teaching’ can make you swim.
Aristotle said, “For the things we have to learn before we can do them, we learn by doing them.” It is of no doubt that Experiential Activities are among the most powerful and learning tools available.
There is really only one way to learn how to do something and that is to do it. If you want to learn to throw a football, drive a car, build a mousetrap, design a building, cook a stir-fry, or be a management consultant, you must have a go at doing it. Throughout history, youths have been apprenticed to masters in order to learn a trade. We understand that learning a skill means eventually trying your hand at the skill. When there is no real harm in simply trying we allow novices to "give it a shot."
RIEOTS is an example of experiential learning and contain all the following elements:
Reflection, critical analysis and Synthesis: RIEOTS includes Spoken English Simulator and Interactive Tests, through which the learner gets these experiences.
Opportunities for the learners to take initiative, make decisions, and be accountable for the results.
Opportunities for students to engage intellectually, creatively, emotionally, socially, or physically.
Experiential learning is a process through which students develop knowledge, skills, and values from direct experiences outside a traditional academic setting. Experiential learning encompasses a variety of activities including internships, service learning, undergraduate research, study abroad, and other creative and professional work experiences. Well-planned, supervised and assessed experiential learning programs can stimulate academic inquiry by promoting interdisciplinary learning, civic engagement, career development, cultural awareness, leadership, and other professional and intellectual skills.
A designed learning experience that includes the possibility to learn from natural consequences, mistakes, and successes.
RIEOTS methodology contains the following features.
A reflective learning phase.
A phase of learning resulting from the actions inherent to experiential learning.
A further phase of learning from feedback.
Most educators understand the important role experience plays in the learning process. The role of emotions and feelings in learning from experience has been recognised as an important part of experiential learning.
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